Skip to Main Content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.

360 Video

360° video is an approachable gateway to VR development that faculty may use for instruction and assignments

Capturing 360° Content

Media Lab Cameras

Our Samsung Gear360 and 360Fly cameras require a mobile app and a desktop editor, all of which are free.


You can still capture 360° video and photographs using a mobile device. Here is a list of apps that you may try:

Editing and Publishing


Once you have 360° content, a number of lightweight tools can edit and publish it. Below are a few that we like in addition to a "Top 12" list:


Premiere Pro, After Effects, and Photoshop LIghtroom are three Adobe Creative Cloud tools commonly used for 360° photos and video. Faculty and Staff have access to the Adobe Creative Cloud for all their devices. Students may use Adobe CC on any university computer, or on their own devices for academic projects by request. Details at

Additional Training

LinkedIn Learning offers a wide range of courses and videos for those interested in in-depth training in the world of 360/VR content. Below are a few entry points: